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DIGITALTUTORS QUICK START TO RIGGING IN MAYA VOLUME 5 (Maya骨骼教學) 英文教學版
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軟體簡介:
 
Welcome to volume 5 of the Quick Start to Rigging in Maya, a series of
specially constructed courses meant to be followed in sequence and interspersed
with valuable exercises to reinforce learned concepts.

In this volume, we'll build on the concepts covered in volume 4. We'll start by
learning how to clean up and bake character animations, in order to lighten
our files. We'll then learn how create corrective targets to refine skin
deformations. We'll even learn about geometry caching, and how it can be
used to optimize our scenes even further, to make it easier for other artists
that will work with our files.

These courses are designed to be taken in sequence so we really encourage you
to start with volume 4 before continuing with this section. We also encourage
you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools
and techniques to your own projects.
 


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