Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝) DigitalTutors-Introductionto3dsMax2015(3D基礎教學…打好基礎是進入業界第一步)英文教學版(DVD一片裝)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=軟體名稱:DigitalTutors-Introductionto3dsMax2015(3D基礎教學…打好基礎是進入業界第一步)英文教學版(DVD一片裝)語系版本:英文教學版光碟片數:單片裝破解說明:系統支援:Windows7/XP/Vista軟體類型:3D基礎教學硬體需求:PC更新日期:2016-08-28官方網站:中文網站:軟體簡介:銷售價格:$180元-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  軟體簡介:3D基礎教學…打好基礎是進入業界第一步01.Introductionandprojectoverview.mp402.Interfaceoverview.mp403.Viewportnavigation.mp404.Creatinga3dsMaxprojectfolder.mp405.Selectingandviewingobjects.mp406.Creatingandmanipulatinggeometry.mp407.Accessingsub-objectmodes.mp408.Groupingandparenting.mp409.Modelingoverview.mp410.Settingupreferenceimages.mp411.Modelingthehull.mp412.Beginningthehelmet.mp413.Smoothingthesplines.mp414.Finishingthehelmet.mp415.Modelingthepelvis.mp416.Modelingtheshouldermount.mp417.Modelingtheshouldersocket.mp418.Modelingtheupperarm.mp419.Modelingtheelbowjoint.mp420.Modelingthearmcannonhousing.mp421.Modelingthearmcannoninterior.mp422.Modelingthegunbarrel.mp423.Mirroringthearm.mp424.Modelingtheupperleg.mp425.Finishingtheupperleg.mp426.Modelingthemiddleleglink.mp427.Modelingthelowerleg.mp428.Modelingthefrontfootpiece.mp429.Modelingthebackfootpiece.mp430.Modelingthemidsections.mp431.Modelingthejetpacktank.mp432.Modelingthejetpackexhaust.mp433.Modifyingthehiptofunction.mp434.Modelingahose.mp435.Addingthefinalelements.mp436.Usingsmoothingmethods.mp437.Smoothingtheshoulderpieces.mp438.Smoothingthearmpieces.mp439.Smoothingtheaccessorypieces.mp440.Smoothingthelowerbodyofthemech.mp441.Addingthefinaldetailsofthehelmet.mp442.Materialsandtexturingoverview.mp443.Materialeditoroverview.mp444.Modifyingthebasicparametersofamaterial.mp445.Addingmultiplematerialstoasingleobject.mp446.Usingproceduralmaps.mp447.UnwrappingUVbasics.mp448.Exploringtheunwrappingtools.mp449.Usingsubstancematerials.mp450.OutputtingaUVWtemplate.mp451.Addingfiletextures.mp452.Addingabumpmap.mp453.Riggingoverview.mp454.Preparingourmodeltoberigged.mp455.Creatinggroupsin3dsMax.mp456.Finishingthegroupingprocessofourmodel.mp457.Creatingaglobalcontrol.mp458.Buildingacontrolobjectforthemech'suppertorso.mp459.Creatingacontrolforthemech'slowertorso.mp460.Controllingthelowerback.mp461.Addingacontrolforthemech'scenter-of-mass.mp462.Buildingyourfirstbonechain.mp463.Finishingourinitialbonechain.mp464.Settingupbonechainsforthemech'stoes.mp465.Mirroringbonesin3dsMax.mp466.Connectingthemech'slegstofollowtherig.mp467.Skinningobjectsin3dsMax.mp468.Deformingthefuelingline'senvelopeobject.mp469.Controllingthefuelingline.mp470.Deformingthemech'smidsection.mp471.Attachingthemidsectiontofollowourrig.mp472.Creatingthemech'sarmbones.mp473.Connectingthearmstoourrigandaddinginversekinematicstothelimbs.mp474.Controllingthemech'slegs.mp475.Finishingthelegcontrols.mp476.Creatingcustomattributesandwiringparameters.mp477.Armcontrols.mp478.RiggingwiththeReactionManager.mp479.Makingoursceneanimator-friendly.mp480.Animationoverview.mp481.Howtocreateandeditkeyframesin3dsMax.mp482.ManagingkeyframesintheCurveEditorandcyclinganimationinfinitely.mp483.WorkingwithAutoKeyandcreatingsimpleexpressionsintheCurveEditor.mp484.Creatingexpressions.mp485.Pathanimation.mp486.CreatingcrowdswithPopulate.mp487.Startingonourfinalproject.mp488.Animatingthemech'splatform.mp489.Blockinginthemech'sperformance.mp490.Finalizingourblockingpassandstartingonourpolishingstage.mp491.Finishingthemech'spolishingpass.mp492.Addingashotcamera.mp493.Wrappinguptheanimationandpreviewinganimationsinreal-time.mp494.Dynamicsoverview.mp495.Creatingparticlesin3dsMax.mp496.Modifyingtheparticlesystembehavior.mp497.Usingspacewarps.mp498.Creatingthefogmaterial.mp499.Finalizingthefogmaterial.mp4100.Finalizingtheparticlesystem.mp4101.Lightingandrenderingoverview.mp4102.Understandinglighttypesin3dsMax.mp4103.Basiclightparametersin3dsMax.mp4104.Understandingdiffuseandspecularcomponents.mp4105.UtilizingtheObjectPropertieswindowin3dsMax.mp4106.Changingtherenderingengineusedby3dsMax.mp4107.Settingupimage-basedlightingin3dsMax.mp4108.Workingwithadditionallightsourcesin3dsMax.mp4109.Optimizingrenderspeedin3dsMax.mp4110.Fine-tuningparticlesandothermaterials.mp4111.Addingmotionblurandimprovingrenderedimagequality.mp4112.Outputtingourfinalanimationfrom3dsMax.mp4113.Convertinganimagesequencetoamoviefilein3dsMax.mp4-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=